
Gho Higyidr
Black Serpent Technologies R.A.G.E
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Posted - 2009.12.08 03:58:00 -
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Originally by: Soleil Fournier Edited by: Soleil Fournier on 07/12/2009 19:51:35 Now that I've had some time to play around with things...
Things that are for the WIN with dominion:
Fleet Finder and Fleet composition. Upgrading space for more resource availability. New Sov system - no more POS warfare, no more maintaining hundreds of POS'. Planets/Moons - Simply Amazing. Having planets with rings around asteroid belts and gates....just breathtaking.
Things that need tweaking:
1) The decay system. This turns 00 into one big massive grind. If I go fight in a war (which can last months), if I go run wormholes for a week, if I do anything but sit in the system and mine/rat, the index we worked hard to get goes by by. I understand the -want- to make sure people are using their space, but the way that this is implemented is not a good mechanic.
Suggestions for improvement: Instead of a 'decay' of the index, charge an upkeep for the index. If we have a level 5 upgrade installed, have it charge X amount per day. Then, the alliance can decide to go do other things and just pay the bill, or not, based on how much the leaders value that upgrade. This gives more freedom to players and makes 00 more fun while ensureing that there's a reason to use that upgraded space (more cost).
2) There is no real incentive to attack another alliances space with the new system. A small corp can come in, claim a constellation, upgrade their space, make lots and lots of money, and produce anything and everything a large alliance can. There's no pressing need for additional resouces/space with the upgrades. There needs to be more resons for attacking your neighbor other than "we're tired of seeing you on the map".
Suggestion: Change the Soveringty index levels. Right now the level is based on the number of days you have a system claimed. Change it instead to be the *number of systems* you have claimed. So if you want jump bridges, you need 100 systems claimed. If you want to build titans/moms, you need 300 systems claimed. This also fixes the issue of alliances "owning" territory without actually "claiming" territory with the TCU in order to avoid paying more bills...because now they NEED more territory to do what they want to do, and have nice things that makes their lives easier as alliances.
3) Escallating combat: You guys have been looking for a LONG time to get small roaming gangs in the mix. Well now you have the opportunity to do so. Make the IHUB upgrades attackable by roaming gangs of 15-20 sub cap ships or so. The roamers "incap" the upgrades (rather than destroy them) which suspends the upgrades. The owners must then pay isk to have concord 'repair' the upgrades. This means roamers now have a direct economic impact on their enemies and means that alliances that want to take space will be able to attack their economy before bringing in the capitals to take the space.
Those three tweaks will go a long ways towords making 00 the exciting and fun place it needs to be.
I agree with most of these points.
Fix the decay time at the very least.. Right now, after 2 or 3 hours of inactivity the index resets to 0! This is extremely frustrating when trying to upgrade your industrial infrastructure! Right now there almost literally has to be dozens of people mining, ratting, plexing and whathaveyou in order to raise the index... Which leaves NO time for anything else. >.<
PLEASE ADD A "MARK ALL AS READ" BUTTON TO INBOX/ALLIANCE/CORP mail. :) It's awesome having it for Notifications, but please do it for MAIL too!
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